The item that was last used during battle, if there were multiple copies of it in the Bag, can be easily used again. ![]() Items cannot be used in linked battles or in facilities such as the Battle Tower. In Generation VII, attempting to use an item that would have no effect takes a turn, but does not consume the item. Prior to Generation VII, this only occurs if the item that the player tries to use has an effect during the battle (for example, attempting to use an Hyper Potion on the Pokémon while its HP is full will result in the "It won't have any effect" message). Using an item while in battle uses up a turn. In Generation IV, however, it became a completely different menu on the touch screen, split into four categories of use: Prior to Generation IV, the Bag menu during battle was the same as that outside of battle, allowing inventory checking of items that are unrelated to battle during it. The Bag is also one of the four menu selections during a Pokémon battle, and allows the player to use items that can be used in battle, such as Poké Balls, Potions, and items like X Attack. In Generation I, if the bag is full and the player finds an item, it will immediately state that the bag is fullīag menu during a Pokémon battle in Generation VII. In Generation II-III, if the bag is full, the message will state that the player found an item, but the next message will state that the bag is full. Depending on the type of item, and sometimes on the item itself, options exist when it is selected that allow players to use the item, throw the item away, register it to the Select/Y button for use on the field, or have a Pokémon hold it. Players may rearrange these items with the select button, except in the Berries and TMs and HMs pockets, which are automatically ordered. Inside of the Bag menu, the player will find a list of all their items, ordered by default from the first kind obtained to the most recently obtained. This problem no longer exists in Generation IV and beyond, where all pockets have enough space for every item. If an item to be picked up would be placed into the items pocket, however, and the pocket was full, it could not be picked up until the player had deposited some items into the PC. The limit is 20 before Generation III, 30 in Ruby, Sapphire, and Emerald, and 42 in FireRed and LeafGreen. Prior to Generation IV, the items pocket had limited spaces for items, while the other pockets had space for any and all items that would go there. The Bag appears as part of the start menu in all core series games, as well as in Pokémon Colosseum and Pokémon XD: Gale of Darkness.Īll items that the player has on hand will be located in the Bag and, after Generation I, being placed in the appropriate pocket automatically. ![]() Pokémon Brilliant Diamond and Shining Pearl.
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