The area of the first dungeon is the only place in the game where unlimited enemies spawn.Since the boss will only use directed attacks on its second stage, you'll never be hit if standing below the boulder's tunnels. The 2 fireball attack MAY hit you, but it is completely possible to just stand still and recharge health/energy. The directed fireballs attack from the boss will just pass over your head and NOT hit you if you stay still.However, this requires very well-timed jumps. It is possible, albeit very difficult to defeat/kill the third gatekeeper without Dragon's Grasp.Your master in spiritual form appears shortly after and tells you to go the icy peaks. They can be dodged, but that requires some skill.Įventually the boss is killed and the fire to the right dies down, revealing the third Shard of the Mageblade. When half of its health is gone, it will start summoning fire boulders from left and right openings and it will also start firing fast magic bolts. Don't attack it with spells however, as they are useless against it. To pull it down, use the ability Dragon's Grasp to pull it down and strike it. This is a boss which is always located in a high place. Once you get the key you can unlock a room where there is a portal and the way to the next area. To get to the key you must lower the statue by firing a magic bolt directly on the bust - it lowers down step by step on every hit. The bats enter the room one after another in a short distance from a gap in the ceiling. The key for the first door is behind a high statue in a big room protected by fiery bats. This is also where you defeat the third boss. This spell is gained within the Frozen Temple.This place is where you get the third part of the Mageblade. This spell is needed for the fourth gatekeeper of the fourth shard of the Mageblade. This spell lets you see invisible things to the naked eye, but this spell is also very dangerous, as Corruptors and dark energy will attack. You will reach a pool of lava you can grapple across. After retrieving the symbol of the Corruptors, your Master will give you the spell. 52: Take the top route from the portal in area 51 and keep on heading upward using Dragon Grasp. Go into that room, and you will enter another dimension that is where the Corruptors draw their power. The room contains what appears to be a hollowed door with red liquid dripping from it. In the castle up in the icy mountains, go to a room relatively obscure within the castle. Right now you're just in the Hall of Trials in the Frozen Temple. This red realm would be what you would see if Dimension Rift is active. This spell is gained in the Fiery Depths. This spell is not required, but is very useful in defeating the third gatekeeper of the third shard of the Mageblade. Unlike your magic bolt, Dragon's Grasp cannot be reflected by enemies at all. This can also be used to pull enemies to you, dealing a minimal amount of damage depending upon the level of the enemy you are fighting. This spell is used to grapple to the unknown things resembling purple blobs located on various ceilings. This spell is gained within the Forgotten Keep Cellar. You may also use this to battle enemies but this is not recommended due to the relatively long countdown timer.Īn achievement called "Mishandling explosives" is achieved by killing yourself with your own magic bomb. This spell is used for destroying barriers that you cannot break with your sword. This spell is gained at the start of the game, after finding your dead Master. This spell is needed to defeat the first gatekeeper of the first shard of the Mageblade. Even if you deflect the fireballs back at the Fire Lord, which is only possible with the Mageblade, he is immune to fire-based attacks, including his own fireballs. Ipod Touch, Ipad Games Release, Review, Preview and Walkthrough. To see damage output of each magic spell below, see Weaponry and Armament for details.įiring magic bolts makes it possible to attack adversaries from a distance.Ĭertain enemies can reflect fired magic bolts.Ī certain achievement is earned through killing yourself with your own bolt that is reflected by a enemy. You must use your new spell, Dragon Grasp (also called Grapple), to fight this enemy. Each spell has its own feature or purpose.ĭepending upon the type of spell, Energy can either rapidly run out or slowly decline.Įach spell is given to the player by your Master in spiritual form. Spells function as an alternative form of attacking save for the last spell.
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